Scoring
Guidelines
1) AFPL Scoring Rules-
At
each match the teams present will try to have two (2) scorers at the table at
all times. When targets are scored, each
target should be scored by both teams’ scorers to the best of these people’s
abilities. The person who shot that
score may go over his/her target when he/she comes off the line. It will be the league member’s responsibility
to double check scores on the target. When a competitor feels that a shot fired
has been improperly evaluated or scored the scoring
may
be challenged. Such challenge must be made immediately. No challenge will be
accepted after the target has been plugged by the shooter or removed from the
range. If there is a problem with the score then according to league rules that
person will put up one (1) dollar. The
target’s score will then be decided upon by the captain from each team and a
range officer from the club hosting the match.
If the challenge is decided in favor of the shooter the dollar will be
returned. If it goes against the shooter
the dollar will be added to the league treasury. The use of overlays and lights and magnifying
devices will be the primary scoring tools.
The use of a plug will only be used during a challenge.
2) NRA Scoring Rules -
10.5 Competitors
May Score -
Competitors may act as scorers when requested to do so, except that competitors
will not score their own targets.
14.3 (a) - In case
of keyholed or tipped shots, the higher value is awarded if the leaded edge of
the bullet
hole touches the scoring ring of
higher value, even though the hole is elongated to the bullets length rather
than being a circle of the bullets diameter.
14.3 (b) - In case of skid shots, the higher value is awarded if the leaded
edge of the bullet hole touches the scoring ring of higher value, except the
value of a skid shot may not be more than one ring higher than the original
point of bullet contact with the target. The target shall be defined as the
entire card or paper on which the scoring rings are printed but shall not include
the backing. When the original point of bullet contact is on the target card,
but outside the scoring rings, and the leaded edge of the bullet touches a
scoring ring, it will be given the value of the lowest scoring ring.
14.3 (c) - When a bullet enters a target from the back side it will be scored
as a miss.
14.3.2 (a)
- The plug type scoring gauge, if used, will remain in the shot hole until the
shot value is agreed
upon by the "Jury"
after a challenge. If the plug type scoring gauge is removed prior to an
agreement of shot value, the shot hole may not be re-plugged.
14.3.2 (b) - Only the "Jury" may use a plug type scoring gauge to
determine if a shot hole is a double.
14.4 Misses - Hits outside the scoring
rings are scored as misses except as provided by 14.3 (b) above.
14.9 Visible
Hits and Close Groups - As a general rule, only those hits which are visible will be scored.
An exception will be made in the case where the
grouping of 3 or more shots is so close that it is possible for a required shot
or shots to have gone through the enlarged hole without leaving a mark and
there has been no evidence that a shot or shots have gone elsewhere than
through the assigned target. In such case, the shooters will be given the
benefit of the doubt and scored hits for the nonvisible shots, on the
assumption they passed through the enlarged hole. If such an assumption could
place a nonvisible hit in either of 2 scoring rings, it shall be scored in the
highest value ring.
14.10
Excessive Hits
- If more than the required number of hits appear on
the target, any shot which can be
identified by the appearance of the bullet hole as
having been fired by some competitor, other than the competitor assigned to
that target, or as having been fired in a previous string, will be pasted and
will not be scored. If more than the required number of hits
then remain on the target a complete new score will be fired and the
original score will be disregarded, except:
2) NRA
Scoring Rules (continued)
(a) If all hits are of equal value, the score will
be recorded as the required number of hits of that value.
(b) The competitor shall be allowed to accept a score equal to the required
number of hits of lowest
value.
(c) If a competitor fires fewer than the prescribed number of shots through the
competitors own fault,
and there should be more hits
on the target than the shots fired, the competitor will be scored the number of
shots of highest value equal to the number fired, and will be given a miss for
each unfired cartridge.
(d) If a competitor, by mistake, fires more than the required number of shots,
the required number of hits
of lowest value will be
scored. This shall not be considered a refire as outlined in Rule 9.14.
(e) If the competitor refires, the original target with excessive hits shall be
retained by the scorer, and on
refiring, the competitor may not
receive a score higher than the required number of hits of highest value on the
original target. If the score on the refired target is higher than the required
number of hits of highest value on the original target, then the original
target shall be scored using the appropriate hits of highest value; but if the
score on the refired target is not higher, then such refired score will be
recorded.
16.1 Challenges - When a competitor feels
that a shot fired has been improperly evaluated or scored the scoring
may be challenged. Such
challenge must be made immediately. No challenge will be accepted after the
target has been plugged by the shooter or removed from the range.
3) It is important to read a
scoring gauge precisely. You must look at the point where the gauge and the
target meet, as shown below.

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incorrect correct
eye eye
position position
plug
target
4) Like everything else,
scoring takes practice. The first thing is to account for all ten shots. This
is sometimes the hardest due to doubles or close groups. Many times a shooter
forgets to load all ten rounds, or has an early or late shot. If the scorer can
only account for, say, nine shots, and all reasonable attempts have been made
to find the missing shot, then the scorer will score the target based on the
nine visible holes. It is up to the competitor to argue the score if he feels
it is unfair.
5)
The plug is the official scoring
device on shots that are close to a scoring ring or to verify a double shot.
Technically a bullet hole can only be plugged one time. Continuous plugging of
a hole will enlarge the hole and make it unfair to score. The normal
alternative to plugging is an overlay, this also comes in handy for groups of
shots that have cut away the scoring ring and can't be easily plugged. The
problem with overlays is that the eyesight of each person is different and not
everyone will line up the overlays the same. However, AFPL rules are, scoring
will be done to the best of the scorers' ability. The use of overlays, lights,
and magnifying glasses may be used as an aid. Plugs will only be used if a target
has been challenged. If you think your target has been scored incorrectly, you
may challenge it. It costs a dollar. At this time a plug will be used to
determine final score. If you win, you get your dollar back. If you lose, the
dollar goes to the league.
6) Challenges are to be
made by the shooter. If the challenge is simple, for example a math error when
adding up your score, the shooter can go right to the scorer and say I think
you made a mistake. If the challenge is more complex, for example finding that
tenth shot or an alibi target, the shooter should get his team captain
involved. The captain should then get the other team captain, and a fair
unbiased decision made. If the question is asked, "whose target is
it" then that person is already unfair. It doesn't matter whose target it
is, the person is to make a fair decision on what he sees, not who he knows.
7) Alibis can be
confusing. The first thing to do is find out how many extra shots are on the
target. The range officer should have marked that on the target (but doesn't
always). Let's say thirteen shots were fired. To score you detract the top
three shots, and then score what is left. The three highest shots of value are
what are lost to the shooter.
In the case
of a double alibi, the same rules apply. Let's say during timed fire a shooter
fires his first five shots successfully. After two shots on his second string,
his gun jams. The range officer grants him an alibi string. The shooter has
fired seven shots. During his alibi string the shooter fires two shots and his
third one misfires. The shooter has fired only nine shots, but will be charged
for twelve because of his extra alibi string. Remember the rules, he loses his
top two shots and his score will be based on the seven remaining.
8)
Doubles can be difficult to spot. There are usually some small
"indicators" that hint to holes that may be doubles.
a. The first indicator is an
enlarged bullet hole. Typically the hole will be a little bigger than the other
holes on the target.
b. If you look carefully at a
hole that you know is a single shot, you will see little tiny 'hairs' in
the hole left from tearing the paper as the bullet went through. A double hole
will not have any of those 'hairs' because the second bullet will usually take
them out.
c. Look at the back of the
target. Sometimes the back will show more clearly an enlarged hole that is not
very visible from the front.
d. Look for a hole that is not
round, but more of an hour glass shape.
e. Don't be afraid to check a
known double for a possible triple. Close groups may very well contain more
than two shots.
f.
Use the magnifying glass. It is a tremendous aid. Don't be afraid to
ask for help, especially from an experienced scorer. Scoring takes practice and
sometimes experienced scorers get a 'feel' for the target. Be confident that
you have scored each target to the best of your ability. Don't be afraid to
make a decision and stick with it. If
you are proven wrong during a challenge later then that's how you learn and get
experience. Most times however, you will find that when you put the proper
effort into scoring each target you will lose very few challenges.